- Increased natural SD for mage/druid/cleric. Increased damage for most offensive spells for

- ki punch damage increased to 500-700, ki cost lowered to 12, chance to succeed (not be dodged) increased

- decreased failure cooldown on crazed assault and blood fury to 1
- fixed bug where consecrate and desecrate were not damaging NPCs with level over 101
- fixed bug with how max players is calculated for who or count commands

- New system for choosing race, class and attributes added for new players.

News Archives

Immortal Bio

Immortal, Level: Scyld, Implementor

Nickname: Hippie

Immortal Duties: Creating and coding ideas for an improved mortal playing experience. (slacking at it, though soon everything will be well)

Age: 27

Interests: Triathlons, Breakbeat/Electronica/Rock, Capoeira, Being a Daddy

Hobbies: RPGs (tabletop, online and console), Dancing, Building things, Learning instruments, Being a Hippie

Favorite Chain Quote: Love is like snowmobile racing across the tundra and then suddenly it flips over, pinning you underneath. At night, the ice weasels come.

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