Anti Guide for Newbies
NEW ANTI-PALADIN
Anti-paladins are a dark and perverse lot With a penchant for taking putrid
paramours. They are also one of two classes that are constrained by their
alignment [see HELP ALIGNMENT]. Should they stray from the path of evil
they will find themselves bereft of the spells gifted to them by the gods.
Drawing primarily from the skill sets of thieves and mages, the majority
of the anti-paladin's repetoire can be learned from the Anti-Paladin
Guildmaster, Marrok.
From the Albatross Tavern the Anti-Paladin Guildhall can be found:
4 south, east, south
Immediately upon choosing the paths of darkness, the anti-paladin receives
the power to harmtouch [see HELP HARMTOUCH].
Merely present yourself before Marrok and enter:
practice harmtouch [see also HELP PRACTICE]
A number of other skills are available to the anti-paladin at lower levels
as well, but you may find the anti-paladin's more utile skills, such as
BACKSTAB and VAMPIRIC TOUCH are not immediately available. The number of
melee skills and spells an anti-paladin receives early on are more than
enough to carry them to a point where they can acquire their more
"signature" abilities.
For a list of all the skills and spells available to an anti-paladin enter:
HELP ANTI-PALADIN
Each spell, skill, stat, and virtually any other topic on Dark Castle has
its own help file. You can use the INDEX command to effectively list the
available files [see also HELP INDEX]. Some basic information to get you on
the road can also be found in many of the help files geared for new players
such as: help NEWBIE, help GETTING STARTED, help NEWBIE AREAS, help NEWBIE EQ
If by chance Marrok does not have the knowledge to teach you a spell or
skill, he'll know someone who does and will send you on a SKILL QUEST with a
clue. Usually there is enough of a hint in the clue to figure out where you
need to go by looking at HELP AREAS. If you find yourself stumped try using
the newbie channel or asking a guide for help [see also HELP GUIDE].
To gain levels youll need to earn experience points. A good place to start
is the Mud School which is located above the Albatross Tavern. Exploration
of the school's halls will also yield some beginners equipment and items.
You'll find the diploma is useful for leveling [see also HELP GAIN]. Once
you familiarize yourself with the Mud School you can try your luck at the
Mushroom Caverns, Kilderry, the Great Tree, or the Aerial Castle. HELP
AREAS will provide a list of other areas you might try exploring.
The anti-paladin's melange of skills and spells grant them the ability to
develop as a solo act quite well. However, their utility in a group is
generally considered somewhat weaker than other classes unless they are
"tanking". [see help GROUP and help TANK].
When gaining a new level at your guild, you'll definitely want equipment
that gives bonuses to your ATTRIBUTES [see also HELP GAIN]. Your
CONSTITUTION will determine how many hit points you gain upon leveling
and your hit point and movement regeneration rates at all times.
[see also HELP CON and HELP REGEN].
INTELLIGENCE, one of the anti-paladin's requisite stats (the other being
DEXTERITY), is important in determining how well you progress in your
proficiency of a skill or spell with each practice. It will also affect an
anti-paladin's mana regeneration rate. WISDOM determines the number of
practices you gain upon leveling.
Your attribute points also determine how proficient you may become in a
certain skill or spell [see HELP ANTI to view which skills and spells
are dependent upon which stats]. The helpfiles for HELP LEARN and
HELP IMPROVE also give more insight into character development.
Equipping an anti-paladin can be a juggling experience as you can choose
from bonuses to hit and damage, hit points, mana points, and attribute points.
It all boils down to how you want to play as an anti-paladin: balanced,
fighter/thief focused, or more a caster. The newbie channel or other
anti-paladins are often a good resource for finding information about what
equipment anti-paladins can wear. Once you find information on useful
equipment, you can use the auction channel to try and purchase it from
another player [see also HELP AUCTION]. Alternately you can try to get
a GROUP together to run some equipment.
Welcome to Dark Castle, evil one. If you have any questions feel free to ask
or use the newbie channel. Just remember that answers from those without
(GUIDE) before their names may not provide truthful answers.
- Special thanks to Brannoc for submitting this file.
Newbie Mage,
Newbie Ranger,
Newbie Thief,
Newbie Monk
Newbie Barbarian,
Newbie Paladin,
Newbie Warrior,
Newbie Druid
Newbie Cleric,
Newbie Anti-Paladin,
Newbie Bard








