Barbarian Guide for Newbies
So you were dumb enough to play a barbarian. Luckily for you barbarians
arent known for their wits. This fighter class is the embodiment of
hack and slash. Youll want to start by finding the Barbarian Guildmaster,
Berkthgar, so you can learn Dual Wield at level 1 [see HELP DUAL WIELD].
A number of other skills are available to the barbarian at lower levels as
well. While Berkthgar can teach most of what you need to know, he may send
you on a SKILL QUEST with a clue if he does not have the knowledge. Usually
there is enough of a hint in the clue to figure out where you need to go by
looking at HELP AREAS. If you find yourself stumped try using the newbie
channel or asking a guide for help [see also $BHELP GUIDE].
At the guildmaster, type: practice dual wield [see also HELP PRACTICE]
From the Albatross Tavern, the barbarian guild is 1 south, 4 east, 1 north.
To GAIN levels youll need to earn experience points. A good place to start
is the Mud School which is located above the Albatross Tavern. Exploration
of the school's halls will also yield some beginner equipment and items.
You'll find the diploma is useful for leveling [see also HELP GAIN]. Once
you familiarize yourself with the Mud School you can try your luck at the
Mushroom Caverns, Kilderry, or the Great Tree. HELP AREAS will provide a
list of other areas you might try exploring.
While barbarians tend to have a fair bit more hit points than other classes,
ceteris paribus, they arent the best at soloing. Foregoing tactics and
strategies, barbarians tend to just wade into melee inflicting as much
damage as possible. This also frequently leaves them open to attack. With
this in mind, barbarians tend to be better in a melee support role in a
group but can service as a tank in a pinch [see help GROUP and help TANK].
As far as equipment goes, youll want to look for equipment that boosts your
hit and damage. With poor defensive skills and designed to punish others
with their physical prowess, equipment that lowers your armor class is not a
high priority, while equipment that boosts your HIT POINTS, STRENGTH, or
CONSTITUTION is an added bonus. Once you find information on useful
equipment, you can use the auction channel to try and purchase it from
another player. Alternately you can try to get a GROUP together to run some
equipment [see also HELP AUCTION].
When gaining a new level at your guild, you'll definitely want equipment
that gives bonuses to your stats [see also HELP GAIN]. Your CONSTITUTION
will determine how many hit points you gain upon leveling and your hit point
and movement regeneration rates [see also HELP CON and HELP REGEN]. WISDOM
is important in determining the number of practices you gain upon leveling.
INTELLIGENCE determines how well you progress in your proficiency of a skill
or spell with each practice. Stat points also determine how proficient you
may become in a certain skill [see HELP BARBARIAN to view which skills are
dependent upon which stats].
Each stat, and virtually any other topic on Dark Castle has its own help
file. You can use the INDEX command to effectively list the available files
[see also HELP INDEX]. Some basic information to get you on the road can
also be found in many of the helpfiles geared for new players such as: help
NEWBIE, $Bhelp GETTING STARTED, $Bhelp NEWBIE AREAS, $Bhelp NEWBIE EQ.
Additionally, you will also find that each skill has its own separate help
file. Some are more useful than others so you might want to conserve your
practices for useful but less used skills while gaining proficiency through
use the skills more often used [see also HELP LEARN and HELP IMPROVE].
I hope this is enough information to get you your blood flowing and your
weapons swinging as you set upon a path of rampage and pillaging. If you
have any questions feel free to ask or use the newbie channel. Just
remember that answers from those without (GUIDE) before their names might
not provide truthful answers.
Special thanks to Brannoc for submitting this file.