Cleric Guide for Newbies
The orginal support class, clerics are known for their healing, protective
magics, effeminacy, and ass grabbing. If mages embody offensive magics, the
cleric lies on the opposite end of the spectrum. Their defensive magics
make them quite useful in group scenarios. While some are turned off by the
constant kneeling and head-bobbing, er praying, others embrace the cleric
and his queer mannerisms.
If accusations of homosexuality and pedophilia haven't scared you away, You
can start off by learning cure light from the cleric guildmaster, Drawan.
He'll be able to teach you most of the spells that can be acquired by a
cleric. From the Albatross Tavern you'll find the cleric guild:
3 south, west
Merely present yourself before him and type:
practice cure light [see also HELP PRACTICE]
A number of other spells are available to the low level cleric as well. For
a list of all the skills available to a cleric type HELP CLERIC.
A cleric's alignment has some effect on the efficacy of their spells [see
HELP ALIGNMENT]. Good aligned clerics have more powerful healing spells
than evil aligned clerics.
Each spell, skill, stat, and virtually any other topic on Dark Castle has
its own help file. You can use the INDEX command to effectively list the
available files [see also HELP INDEX]. Some basic information to get you on
the road can also be found in many of the help files geared for new players
help NEWBIE, help GETTING STARTED, help NEWBIE AREAS, help NEWBIE EQ
If by chance Drawan does not have the knowledge to teach you a skill, he'll
know someone who does and will send you on a SKILL QUEST with a clue.
Usually there is enough of a hint in the clue to figure out where you need
to go by using the AREAS command. If you find yourself stumped try using
the newbie channel or asking a guide for help [see also HELP GUIDE].
To gain levels you'll need to earn experience points. A good place to start
is the Mud School which is located above the Albatross Tavern. Exploration
of the school's halls will also yield some beginner equipment and items.
You'll find the diploma is useful for leveling [see also HELP GAIN]. Once
you familiarize yourself with the Mud School you can try your luck at the
Mushroom Caverns, Kilderry, the Great Tree, or the Aerial Castle. The AREAS
command will provide a list of other areas you might try exploring.
As a caster class, clerics don't make for effective tanks with their
relatively lower hit points and meagre melee capabilities. Their capability
to heal and cast sanctuary (level 18) makes them an effective support class
in a group [see also HELP GROUP, HELP SOLO, and HELP REGEN]. Additionally,
their early defensive spells tend to be more effective than their offensive
When gaining a new level at your guild, you'll definitely want equipment
that gives bonuses to your stats [see also HELP GAIN]. Your CONSTITUTION
will determine how many hit points you gain upon leveling and your hit point
and movement regeneration rates [see also HELP CON and HELP REGEN]. WISDOM
is important in determining the number of practices you gain upon leveling.
Additionally WISDOM affects a cleric's bonus/penalty to mana regen and spell
concentration. INTELLIGENCE determines how well you progress in your
proficiency of a skill with each practice and also affects the chances of
automatically improving a spell or skill with use.
Stat points also determine how proficient you may become in a certain skill
or spell [see HELP CLERIC to view which skills are dependent upon which
stats]. Some are more useful than others so you might want to conserve your
practices for useful but less used skills while gaining proficiency through
use, the more often used skills [see also HELP LEARN and HELP IMPROVE].
A pure caster class, clerics need not be too concerned early on with
equipment that gives bonuses to hit and damage. If you're in a group you'll
probably be using most of your mana to keep the tank healthy. And if by
chance you're soloing you'll want to kill mobs in one or two spells.
Remember you regenerate mana much faster than hit points. So you might
consider starting out seeking equipment that contributes to your mana pool,
regeneration rates, or stat points (WISDOM and INTELLIGENCE). The newbie
channel or other clerics can be good resources for finding information on
what equipment clerics can wear. Once you find information on useful
equipment, you can use the auction channel to try and purchase it from
another player. Alternatively you can try to get a GROUP together to run
some equipment [see also HELP AUCTION].
That should be enough information to set you upon your journey. May your
choirboys never question your sanctuary spewing staff and welcome to Dark
Castle. If you have any questions feel free to ask or use the newbie
channel. Just remember that answers from those without (GUIDE) before their
names might not provide truthful answers.
Special thanks to Brannoc for submitting this file.