Druid Guide for Newbies
The rumors behind the rise of the Druids are many. Some say a lonely ranger
had his way with an unsuspecting dryad. Others believe there was an
immaculate conception when a cleric pleasured herself with Piranha's Staff
of Dismemberment. Nonetheless the result was a caster with Nature at his
beck and call.
A druid is not born into the full bloom of his elemental fury. Like a tree
needs air, light, and water to grow, a druid needs experience to cultivate
his powers. You can start off by learning blue bird from the druid
guildmaster, Seamus. He'll be able to teach most of the spells that can be
acquired by a druid. From the Albatross Tavern you'll find the druid guild:
9 south, west, 4 south
Merely present yourself before him and type:
practice blue bird [see also HELP PRACTICE]
A number of other spells are available to the low level druid as well. The
early spell set available to a young druid can be frustrating, but as the
oak grows mighty in age, the druid's spells at later levels are quite
powerful, making them a formidable opponent. For a list of all the skills
available to a druid type HELP DRUID. However, take note that some of the
druid spells are dependent upon the room environment. The weather can also
affect the spells available to a druid's disposal.
Each spell, skill, stat, and virtually any other topic on Dark Castle has
its own help file. You can use the INDEX command to effectively list the
available files [see also HELP INDEX]. Some basic information to get you on
the road can also be found in many of the help files geared for new players
like:
help NEWBIE, help GETTING STARTED, help NEWBIE AREAS, help NEWBIE EQ
If by chance Seamus does not have the knowledge to teach you a skill, he'll
know someone who does and will send you on a SKILL QUEST with a clue.
Usually there is enough of a hint in the clue to figure out where you need
to go by using the AREAS command. If you find yourself stumped try using
the newbie channel or asking a guide for help [see also HELP GUIDE].
To gain levels you'll need to earn experience points. A good place to start
is the Mud School which is located above the Albatross Tavern. Exploration
of the school's halls will also yield some beginner equipment and items.
You'll find the diploma is useful for leveling [see also HELP GAIN]. Once
you familiarize yourself with the Mud School you can try your luck at the
Mushroom Caverns, Kilderry, the Great Tree, or the Aerial Castle. The AREAS
command will provide a list of other areas you might try exploring.
As a caster class, druids don't make for effective tanks with their
relatively lower hit points. Additionally their early spells are more
effective in a defensive manner than offensive. Their capability to heal
and use stoneshield (level 20) makes them an effective support class in a
group. [see also HELP GROUP, HELP SOLO, and HELP REGEN].
When gaining a new level at your guild, you'll definitely want equipment
that gives bonuses to your stats [see also HELP GAIN]. Your CONSTITUTION
will determine how many hit points you gain upon leveling and your hit point
and movement regeneration rates [see also HELP CON and HELP REGEN]. WISDOM
is important in determining the number of practices you gain upon leveling.
Additionally WISDOM affects a druid's bonus/penalty to mana regen and spell
concentration. INTELLIGENCE determines how well you progress in your
proficiency of a skill with each practice and also affects the chances of
automatically improving a spell or skill with use.
Stat points also determine how proficient you may become in a certain skill
or spell [see HELP DRUID to view which skills are dependent upon which
stats]. Some are more useful than others so you might want to conserve your
practices for useful but less used skills while gaining proficiency through
use, the more often used skills [see also HELP LEARN and HELP IMPROVE].
A pure caster class, druids need not be too concerned early on with
equipment that gives bonuses to hit and damage. If you're soloing you'll
want to kill mobs in one or two spells. And if you're in a group you'll
probably be using most of your mana to keep the tank healthy. Remember you
regenerate mana much faster than hit points. So you might consider starting
out seeking equipment that contributes to your mana pool, regeneration
rates, or stat points (WISDOM and INTELLIGENCE). The newbie channel or
other druids can be good resources for finding information on what equipment
druids can wear. Once you find information on useful equipment, you can use
the auction channel to try and purchase it from another player. Alternately
you can try to get a GROUP together to run some equipment [see also HELP
AUCTION].
That should be enough information to set you upon your journey. May your
tree holes be splinter free and welcome to Dark Castle. If you have any
questions feel free to ask or use the newbie channel. Just remember that
answers from those without (GUIDE) before their names might not provide
truthful answers.
Special thanks to Brannoc for submitting this file.
Newbie Mage,
Newbie Ranger,
Newbie Thief,
Newbie Monk
Newbie Barbarian,
Newbie Paladin,
Newbie Warrior,
Newbie Druid
Newbie Cleric,
Newbie Anti-Paladin,
Newbie Bard








