Mage Guide for Newbies
A cloaked apprentice to the Grand Master appears in a roar of flame!
So you want to be a great sorcerer do you? The Tower of High Sorcery
usually snatches up those with any hint of talent, though they have been
known to miss one here and there. You didn't run away from Ezmerelda's
kitchens did you? I don't imagine you'd tell me the truth anyways. Guess I
can't say I blame you. That old harridan rides those apprentices harder
than the Grand Master of Magic herself. Well first thing's first. Go check
in with the mage guild. You can always hole up there if you find the
patrons of the Albatross Tavern too rambunctious. From the Tavern go:
$B4 south, 2 west north
While you're there find Alianna and learn Magic Missile. Type:
practice magic missile [see also help PRACTICE].
Magic Missile is the first of many spells in a Spellslinger's arsenal. It's
the bread and butter and you'll often find yourself using it to conserve
mana in more lengthy runs. You can test it out in the Mud School's arena
which is above the Tavern. Be sure to explore around the school so you can
pick up beginner equipment and items. You'll especially want to grab a Mud
School Diploma to boost your stats when you gain levels [see also HELP
GAIN]. As you gain levels you will probably want to gather equipment that
gives bonuses to INT, WIS, and mana.
INT [see also HELP INT] determines how much you advance your skills per
practice and also for proficiency [see also HELP MAGE], your mana regen
rate, and your spell concentration. INT is one of the more important, if
not the most important, attribute for a mage. You will also want to look at
the help files for the other attributes to see how they affect a character
for gaining purposes.
Use the INDEX command to effectively list the available helpfiles.
[see also HELP INDEX]
Don't be too concerned early on with equipment that gives bonuses to hit
and damage as mages do the brunt of their damage via spells and don't do
particularly well in combat going toe-to-toe, at least initially. Regular
paper tigers they are.
As far as gaining experience points for leveling if you're running solo you
will want to kill mobs in one or two spells. Remember you regenerate mana
much faster than hit points. Good places to start after getting acquainted
with the Mud School are Mushroom Caverns, Kilderry, and Mighty Tree.
[see HELP AREAS for a comprehensive area list]
Once you acquire Lightning Bolt you will find more often than not that the
non-military gnomes in the Gnome Village [see also HELP GNOME VILLAGE] will
die on a 2nd Lightning Bolt. If you manage to find a GROUP [see HELP GROUP
and HELP TANK], well just sit back and let the spells fly.
Another thing, while Alianna will teach you many of the spells in your
arsenal, you sometimes will have to set upon a small quest in order to add
a new spell to your bag of tricks. Usually there is enough of a hint in
the clue to figure out where you need to go by looking at HELP AREAS. If
you find yourself stumped try using the newbie channel or asking a guide for
help [see also HELP GUIDE]. This is a good way to also ask about what
equipment is good for your class and level. Once you find information on
utile equipment you can use the auction channel to try and buy it if you are
unable to get a group together to run the equipement [see also HELP
AUCTION]. You will also find that each spell has its own separate help
file. Some spells are more useful than others so you might want to conserve
your practices for useful but less used spells while gaining proficiency
through use the spells more often used.
Hopefully this is enough information to get you started and to keep you from
becoming worm food. If you have any questions feel free to ask or use the
newbie channel. Just remember that answers from those without (GUIDE)
before their names might not provide truthful answers.
Oh, and Welcome to Dark Castle!
With that, the helpful apprentice bows and disappears in a puff of smoke!
Special thanks to Brannoc for providing this file.