Monk Guide for Newbies
An elder monk from a nearby monastery approaches you beckoning...
"Come young grasshopper, come sit by my side and meditate on some of this
herb lore I scored from Fret Falconhand while I tell you the history of the
Brotherhood. Long before the breaking of the Tir, the Brotherhood of the
Monks existed merely as a wandering sect of clerics that sought
enlightenment in the farthest reaches of the realm. They soon learned that
their practice of non-violence would not allow them to live long enough to
pursue their goals and began to develop a means to defend themselves without
wielding weapons. They turned their bodies into living weapons. As the
ages passed, knowledge of the clerical arts was forgotten and what remained
were fighters that forsook weapons and the impediments of heavy armor.
Lightning fast and difficult to hit, monks are a fighting class, unique in
that they also utilize ki to augment their prowess [SEE HELP KI]. A
formidable class, monks make excellent tanks, can contribute to most groups,
and solo effectively [SEE HELP GROUP and HELP TANK]. To get started you'll
want to pay a visit to Sahmot Notrem in the monks guild. While he may not
be able to impart the Three-legged Dog Pissing Stance or the Hairy Palm
Style, he can teach you a variety of skills that make a monk formidable [see
HELP PRACTICE]. If he should not know of the knowledge you seek, he may
send you on a SKILL QUEST with a clue. Usually there is enough of a hint in
the clue to figure out where you need to go by looking at HELP AREAS. If
you find yourself stumped try using the newbie channel or asking a guide for
help [see also HELP GUIDE].
You'll find Sahmot in the monk guild. From the Albatross Tavern travel
south, 6 west, 2 north. Above the tavern you will find the Mud School which
is a good place to start gaining experience. Exploration of the school's
halls will also yield some beginner equipment and items. You'll find the
diploma is useful for leveling [see also HELP GAIN]. Once you familiarize
yourself with the Mud School you can try your luck at the Mushroom Caverns,
Kilderry, or the Great Tree. HELP AREAS will provide a list of other areas
you might try exploring.
You may find equipping your monk frustrating because of their need for light
and loose-fitting armor. As a fighter class, look for equipment that gives
bonuses to hit and damage, while lowering your armor class. Equipment that
gives a bonus to ki is also good. The newbie channel or asking guides are a
good way to ask about what equipment is good for your class and level.
Once you find information on useful equipment, you can use the auction
channel to try and purchase it from another player. Alternately you can try
to get a GROUP together to run some equipment [see also HELP AUCTION].
When gaining a new level at your guild, you'll definitely want equipment
that gives bonuses to your stats [see also HELP GAIN]. Your CONSTITUTION
will determine how many hit points you gain upon leveling and your hit point
and movement regeneration rates [see also HELP CON and HELP REGEN]. WISDOM
is important in determining the number of practices you gain upon leveling.
INTELLIGENCE determines how well you progress in your proficiency of a skill
or spell with each practice. Stat points also determine how proficient you
may become in a certain skill [see HELP MONK to view which skills are
dependent upon which stats].
Each stat, and virtually any other topic on Dark Castle has its own help
file. You can use the INDEX command to effectively list the available files
[see also HELP INDEX]. Some basic information to get you on the road can
also be found in many of the helpfiles geared for new players such as:
help NEWBIE, help GETTING STARTED, help NEWBIE AREAS, help NEWBIE EQ
Additionally, you will also find that each skill has its own separate help
file. Some are more useful than others so you might want to conserve your
practices for useful but less used skills while gaining proficiency through
use the skills more often used [see also HELP LEARN and HELP IMPROVE].
I hope this is enough information to get you started upon the path to
Enlightenment. If you have any questions feel free to ask or use the newbie
channel. Just remember that answers from those without (GUIDE) before
their names might not provide truthful answers. Now young grasshopper, all
there is left to do is for you to snatch this pebble from my hand."
The monk wanders off, chuckling softly to himself about silly youngsters.
Special thanks to Brannoc for submitting this file.
Newbie Mage,
Newbie Ranger,
Newbie Thief,
Newbie Monk
Newbie Barbarian,
Newbie Paladin,
Newbie Warrior,
Newbie Druid
Newbie Cleric,
Newbie Anti-Paladin,
Newbie Bard








