Paladin Guide for Newbies
An elderly paladin approaches you and, as old people tend to, begins
outlining at length things he knows about Paladins...
"Holy warriors, hybrid fighters, the paladins of Dark Castle are one of two
classes that are constrained by their alignment [see HELP ALIGNMENT].
Should they stray from the path of good they will find themselves bereft of
the spells gifted to them by the gods. Drawing from the skill sets of
warriors and clerics you'll be able to learn most of them from the Paladin
Guildmaster, Boyle. From the Albatross Tavern the Paladin Guildhall can be
found:
1 south, 3 west, 1 north
Right from the start you can learn lay hands [see HELP LAY HANDS]. Merely
present yourself before the Guildmaster Boyle and
type: practice lay hands [see also HELP PRACTICE]
A number of other skills are available to the paladin at lower levels as
well. While the melee skills will surely help in your travels throughout
the realm, you'll find early spells like bless and cure light to be of
benefit as well [see HELP CURE LIGHT and HELP BLESS]. For a list of all the
skills and spells available to a paladin type HELP PALADIN.
Each spell, skill, stat, and virtually any other topic on Dark Castle has
its own help file. You can use the INDEX command to effectively list the
available files [see also HELP INDEX]. Some basic information to get you on
the road can also be found in many of the help files geared for new players
such as:
help NEWBIE, help GETTING STARTED, help NEWBIE AREAS, help NEWBIE EQ
If by chance Boyle does not have the knowledge to teach you a spell or
skill, he'll know someone who does and will send you on a SKILL QUEST with a
clue. Usually there is enough of a hint in the clue to figure out where you
need to go by looking at HELP AREAS. If you find yourself stumped try using
the newbie channel or asking a guide for help [see also HELP GUIDE].
To gain levels youll need to earn experience points. A good place to start
is the Mud School which is located above the Albatross Tavern. Exploration
of the school's halls will also yield some beginner equipment and items.
You'll find the diploma is useful for leveling [see also HELP GAIN]. Once
you familiarize yourself with the Mud School you can try your luck at the
Mushroom Caverns, Kilderry, the Great Tree, or the Aerial Castle. HELP
AREAS will provide a list of other areas you might try exploring.
A paladin's melee skills and healing powers grant them a decent ability to
solo as well as contribute in groups. As their healing prowess increase
they can take some pressure off of clerics or even stand in as the group's
healer if ambitious or desperate [see help GROUP and help TANK].
When gaining a new level at your guild, you'll definitely want equipment
that gives bonuses to your stats [see also HELP GAIN]. Your CONSTITUTION
will determine how many hit points you gain upon leveling and your hit point
and movement regeneration rates [see also HELP CON and HELP REGEN]. WISDOM,
one of the paladin's requisite stats (the other being STRENGTH), is
important in determining the number of practices you gain upon leveling. It
will also affect a paladin's mana regeneration rate. INTELLIGENCE
determines how well you progress in your proficiency of a skill or spell
with each practice and WISDOM determines how many practices you receive
upon each gaining session.
Stat points also determine how proficient you may become in a certain skill
or spell [see HELP PALADIN to view which skills and spells are dependent
upon which stats]. Some are more useful than others so you might want to
conserve your practices for useful but less used skills while gaining
proficiency through use, the more often used skills [see also HELP LEARN and
HELP IMPROVE].
Equipping a paladin can be a juggling experience as you can choose from
bonuses to hit and damage, hit points, mana points, and stat points. It all
boils down to how you want to play as a paladin: balanced, more a fighter,
or more a healer. The newbie channel or other paladins can be good
resources for finding information about what equipment paladins can wear.
Once you find information on useful equipment, you can use the auction
channel to try and purchase it from another player. Alternately you can try
to get a GROUP together to run some equipment [see also HELP AUCTION].
I hope this is enough information to set you upon your journey of protecting
the innocent and vanquishing evil. Walk in the Light and welcome to Dark
Castle. If you have any questions feel free to ask or use the newbie
channel. Just remember that answers from those without (GUIDE) before their
names might not provide truthful answers."
With that, the old paladin shambles off, presumably to talk to someone
else in excruciating detail.
Special thanks to Brannoc for submitting this file.
Newbie Mage,
Newbie Ranger,
Newbie Thief,
Newbie Monk
Newbie Barbarian,
Newbie Paladin,
Newbie Warrior,
Newbie Druid
Newbie Cleric,
Newbie Anti-Paladin,
Newbie Bard








