Ranger Guide for Newbies
A fairly scruffy but friendly looking woodsman ambles forward...
Welcome to Dark Castle my young bestiaphile! It's not often we see animal
lovers around these days. It used to be they were a dime a dozen.
Prominent among them were Parry and the one and only Dinas Dragonbane.
Between you and me the dragons feared him not for his slaying capabilities
but for his tendency to have his way with the great reptiles, if you catch
As I was saying, rangers used to be all over the place. With their various
skills and nature knowledge this hybrid class excels at running solo. The
large amounts of gold they procured used to go mostly toward bribing the
Mayor of Sorpigal to ignore their deviant practices. Ever since the Mayor's
run for re-election under the campaign of ending corruption these bribes
have since disappeared along with the once open flaunting of a ranger's love
for his animal companions.
Since not everyone understands the special bond between a ranger and his
companion you will want to familiarize yourself with the Ranger Guild. If
you are in the Albatross Tavern, this safe haven can be found
1 south, 6, west, 2 south
You might also want to pay a visit to the guild master, Montolio DeBrouchee.
He can teach you Bee Sting, one of your more integral beginning spells.
Type practice bee sting [see also HELP PRACTICE] to learn this spell.
From him you will also learn many of the other skills and spells inherent to
being a ranger. Some of the skills are beyond even his ken and he will send
you on a small SKILL QUEST with a clue. Usually there is enough of a
hint in the clue to figure out where you need to go by looking at HELP
AREAS. If you find yourself stumped try using the newbie channel or asking
a guide for help [see also HELP GUIDE].
Speaking of areas, a good place to start earning experience is the Mud
School. It is located above the Albatross Tavern. It's a public school so
be warned that you might not get the greatest of an education. If you
explore around you'll find some beginner equipment and items. You'll find
the diploma is useful for leveling [see also HELP GAIN]. Being part fighter
and part spellcaster, equipping a ranger can be quite a balancing act. A
ranger enjoys benefits from equipment that gives bonuses to hit points, mana
points, and +hit/damage. Finding the right set-up for your style of play
might take a little experimentation.
You'll definitely want equipment that gives bonuses to your stats when
gaining [see also HELP GAIN] a fresh level at your guild. Your CONSTITUTION
will determine how many hit points you gain upon leveling and your hit point
and movement regeneration rates [see also HELP CON and HELP REGEN]. It also
is an important attribute for the ranger as it affects a ranger's proficiency
in many of his spells [see also HELP RANGER]. WIS is important in determining
the number of practices you gain upon leveling. INTELLIGENCE determines how
well you progress in your proficiency of a skill or spell with each practice.
Each stat, and virtually any other topic on Dark Castle has its own help file.
You can use the INDEX command to effectively list the available files.
[see also HELP INDEX]. Some basic information to get you on the road can also
be found in many of the helpfiles geared for new players such as:
help NEWBIE, help GETTING STARTED, help NEWBIE AREAS, help NEWBIE EQ
The newbie channel or asking guides are a good way to ask about what
equipment is good for your class and level. Once you find information on
useful equipment, you can use the auction channel to try and purchase it from
another player. Alternately you can try to get a GROUP together to run
some equipment [see also HELP AUCTION, HELP GROUP, and HELP TANK].
You will also find that each spell and skill has its own separate help file.
Some are more useful than others so you might want to conserve your practices
for useful but less used spells while gaining proficiency through use the spells
more often used [see also HELP LEARN and help IMPROVE]
Once you familiarize yourself with the Mud School you can try your luck at
the Mushroom Caverns, Kilderry, or the Great Tree. HELP AREAS will provide
a list of other areas you might try exploring.
Once you reach level 11 be sure to head back to Montolio and learn tame
[see also HELP TAME and HELP ORDER]. This is one of the defining skills of a
ranger. Though it's been a while since I've indulged in the crustacean fetish
(I've since grown quite fond of riding moose bareback), I believe busy lobsters
from the Mushroom Caverns make excellent companions for the beginning ranger.
Early on you might try alternating as the tank [see also HELP TANK] with your
animal companion but as you grow and learn new skills and spells the frequency
of this will lessen.
I hope this is enough information to get you started and to keep you from
being lynched by PETA. If you have any questions feel free to ask or use
the newbie channel. Just remember that answers from those without
(GUIDE) before their names might not provide truthful answers.
With that, the woodsman heads out into the wild, searching for animal "friends".
Special thanks to Brannoc for submitting this file.