Thief Guide for Newbies
0A Parry Brinefield stand-up routine recorded for posterity...
You ever notice that certain classes are maligned for their deviancies
more than others? You got your druids and their dendrophila. Bards
are flagrantly homoerotic. And what ranger can pass on some prime
virgin wool? What about those holier than thou clerics that cavort
with corpses or little boys; or worse the corpses of little boys?
What about thieves? Always sneaking up behind you and sticking you
with phallic instruments. Then they run away like they're ashamed
only to come back and do it again like they can't resist the
temptation of a good reach around...
Newbie thieves start taking notes. This is the way to start
gaining experience as thieves aren't blessed with the biggest of
"hit-points": stab and flee, rinse and repeat.
[see HELP BACKSTAB and HELP FLEE]
You can learn backstab [Type practice backstab] and other skills
[see HELP PRACTICE and HELP THIEF] from the thief guildmaster,
Janikhel. The thief guild can be found from the Albatross Tavern by
heading: north, 3 east, 2 north.
If Janikhel can't teach you the skill he will send you on a small
SKILLQUEST with a clue. Usually there is enough of a hint in the clue
to figure out where you need to go by looking at HELP AREAS. If you
find yourself stumped try using the newbie channel or asking a guide
for help [see also HELP GUIDE].
Speaking of areas, a good place to start earning experience is the Mud
School. It is located above the Albatross Tavern. If you explore
around you'll find some beginner equipment and items. You'll find the
diploma is useful for leveling [see also HELP GAIN]. Being a fighter
you'll want to find equipment that gives bonuses to hit and damage, hit
points, and perhaps your stats also. DEXTERITY is a very important
stat for a thief. Not only does DEX affect your bonus/penalty to your
hit roll, armour class, and movement points gained per level, it also
determines how well you can learn many of the thief skills.
You'll definitely want equipment that gives across the board bonuses to
your stats when gaining [see also HELP GAIN] a fresh level at your
guild. Your CONSTITUTION will determine how many hit points you gain
upon leveling and your hit point and movement regeneration rates [see
also HELP CON and HELP REGEN]. WISDOM is important in determining the
number of practices you gain upon leveling. INTELLIGENCE determines how
well you progress in your proficiency of a skill with each practice. You
will find that each skill has its own separate help file. Some might
find that some are used more often than others so you might want to
conserve your practices for the useful but less used skills while
gaining proficiency through use in those that are more often used.
[see HELP LEARN and HELP IMPROVE]
Each stat, and virtually any other topic on Dark Castle has its own help
file. You can use the INDEX command to effectively list the available
files [see also HELP INDEX]. Some basic information to get you on the
road can also be found in many of the helpfiles geared for new players
help NEWBIE, help GETTING STARTED, help NEWBIE AREAS, help NEWBIE EQ
The newbie channel or asking guides are a good way to ask about what
equipment is good for your class and level. Once you find information on
useful equipment, you can use the auction channel to try and purchase it
from another player. Alternately you can try to get a GROUP together to
run some equipment [see also HELP AUCTION, HELP GROUP, and HELP TANK].
Once you familiarize yourself with the Mud School you can try your luck
at the Mushroom Caverns, Kilderry, or the Great Tree. HELP NEWBIE AREAS
will provide a list of other areas you might try exploring.
Seriously though, can we say passive aggressive homosexuality? What with
all the lurking in the shadows [see HELP SNEAK and HELP HIDE], trailing
their victims so they can watch that ass [see HELP STALK]. It's no
wonder thieves do what they do to get some. Whatever happened to saying,
"Hi, can I buy you a drink sometime?" Though with a thief you're likely
to get served some GHB or troll spit with that drink [see HELP SLIP].
You have to give some credit to the thief mentality though. Yes means
yes, no means yes, and being arrested for sexual assault means the thief
took too long. Persistent buggers, it's hard to outrun a thief with them
cutting your belt and tripping you up [see HELP TRIP]. Have you ever
tried running with your pants around your ankles? Not an easy thing to do.
And I'm not sure if them knocking you and then having their way with you
is a good thing or not [see HELP JAB]. On one hand you don't witness
yourself being made humble. On the other hand you might wake up with your
pockets emptied after having been made humble [see HELP POCKET and HELP
STEAL]. Talk about added insult to injury.
I hope you've learned enough to get started playing a thief (and how deep
down inside you're a twisted little monkey). If you have any questions
feel free to ask or use the newbie channel. Just remember that answers
from those without (GUIDE) before their names might not provide
Good night, good luck, and welcome to Dark Castle!
Special thanks to Brannoc for submitting this help file.