Warrior Guide for Newbies
Finesse my boy, it's all about finesse. While warriors may not have the
initial upfront damage like thieves, the brute ferocity like barbarians, or
the propensity of learning magical protection, they can deal their fair
share of pain as they are adept at armed combat and can master all weapon
types. They also have a mixed bag of tricks in their melee repertoire which
include turning your attacks against you, targeting your kidneys or your
heart, and delivering a breath-taking blow to your solar plexus which will
leave you stunned.
These skills don't come to a warrior all at once. It takes practice and
dedication before you can become a whirlwind of blades and death. You can
start off by learning kick from the warrior guildmaster, Hydel. He'll be
able to teach most of the skills that can be acquired by a warrior. From
the Albatross Tavern you'll find the warrior guild:
south, 3 east, south
Merely present yourself before him and type:
practice kick [see also HELP PRACTICE]
A number of other skills are available to the low level warrior. Double
will allow you to increasingly attack twice in a round with your main weapon
while headbutt will deliver a surprising blow to your opponent momentarily
shocking them. For a list of all the skills available to a warrior type
HELP WARRIOR.
Each spell, skill, stat, and virtually any other topic on Dark Castle has
its own help file. You can use the INDEX command to effectively list the
available files [see also HELP INDEX]. Some basic information to get you on
the road can also be found in many of the help files geared for new players
like: help NEWBIE, help GETTING STARTED, help NEWBIE AREAS, help NEWBIE EQ
If by chance Hydel does not have the knowledge to teach you a skill, he'll
know someone who does and will send you on a SKILL QUEST with a clue.
Usually there is enough of a hint in the clue to figure out where you need
to go by using the AREAS command. If you find yourself stumped try using
the newbie channel or asking a guide for help [see also HELP GUIDE].
To gain levels youll need to earn experience points. A good place to start
is the Mud School which is located above the Albatross Tavern. Exploration
of the school's halls will also yield some beginner equipment and items.
You'll find the diploma is useful for leveling [see also HELP GAIN]. Once
you familiarize yourself with the Mud School you can try your luck at the
Mushroom Caverns, Kilderry, the Great Tree, or the Aerial Castle. The AREAS
command will provide a list of other areas you might try exploring.
As a melee class, warriors don't make bad tanks with their relatively higher
hitpoints, ceteris paribus. Their effectiveness as a tank will increase
relative their mastery of skills like stun, parry, shield block, and
riposte. As far as soloing goes, they are not as effective as other classes
as their damage is dealt over time and with no skill in healing other than
being able to enhance their regeneration rate [see also HELP GROUP, HELP
SOLO, and HELP REGEN].
When gaining a new level at your guild, you'll definitely want equipment
that gives bonuses to your stats [see also HELP GAIN]. Your CONSTITUTION
will determine how many hit points you gain upon leveling and your hit point
and movement regeneration rates [see also HELP CON and HELP REGEN]. WISDOM
is important in determining the number of practices you gain upon leveling.
INTELLIGENCE determines how well you progress in your proficiency of a skill
with each practice.
Stat points also determine how proficient you may become in a certain skill
or spell [see HELP WARRIOR to view which skills are dependent upon which
stats]. Some are more useful than others so you might want to conserve your
practices for useful but less used skills while gaining proficiency through
use, the more often used skills [see also HELP LEARN and HELP IMPROVE].
A pure melee class, warriors do not have to take as much into consideration
as other classes when it comes to equipment. As a warrior, you'll want to
consider equipment that gives bonuses to: hit and damage, hit points, ac
adjustments, and stat points (STRENGTH, CONSTITUTION, and DEXTERITY). The
newbie channel or other warriors can be good resources for finding
information on what equipment warriors can wear. Once you find information
on useful equipment, you can use the auction channel to try and purchase it
from another player. Alternately you can try to get a GROUP together to run
some equipment [see also HELP AUCTION].
Well get along boy. That should be enough information to set you upon your
journey. May your blade never dull and welcome to Dark Castle. If you have
any questions feel free to ask or use the newbie channel. Just remember
that answers from those without (GUIDE) before their names might not provide
truthful answers.
Special thanks to Brannoc for submitting this file.
Newbie Mage,
Newbie Ranger,
Newbie Thief,
Newbie Monk
Newbie Barbarian,
Newbie Paladin,
Newbie Warrior,
Newbie Druid
Newbie Cleric,
Newbie Anti-Paladin,
Newbie Bard








