Dark Castle News
- 50% of the time attributes (str,dex,con,int,wis) will be randomized +1 or -1. Previously it occurred only 33% of the time.
- 31 additional affects on weapons will be randomized.
- randomization of values on objects is more random now instead of a bell curve like it was before.
- identify command will now show (base value +/- change) for all affects and damage dice for weapons.
- Identify now shows type of damage a weapon does.
- Additional telnet IAC GAs (go-aheads) sent during login to speed up login for MUD clients.
- New vote in progress. Type VOTE to see the question.
- Added new optional "all" argument to use with area builders' MPPAUSE mobile
program command. Example: MPPAUSE all
programs for a specific mobile to pause for that duration in seconds.
- Fixed bug with daypass affecting wrong zone.
- Fixed crash bug that was affecting port 6666.
- added keyring type item
- lock/unlock commands now search keyrings for valid keys
- Like illusion eq, keys now save for up to 24 hours instead of disappearing on save like they use to do
- items needed for quest can't be sacrified
- Fixed bug that kept DC from booting due to a player's object in vault having too much damage on it.
- no more global suicide messages
- Improved load rates and other room, mob, zone and obj changes from port 6969 have been copied here