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News

23/Feb/2010
- Coded lvl 53 barbarian skill pursuit (helpfile forthcoming)

19/Feb/2010
- Some profession code added for the release of 53+ skills
- Java telnet client added to website: http://www.dcastle.org/javaclient.php

11/Feb/2010
- "a Cloverleaf Token of the Immortals" was renamed to "a Cloverleaf
of the Immortals" to fit spacing for a new feature.
- Eddie the Exchange Broker (of tokens) has arrived in Sorpigal.

08/Feb/2010
- Q&A w/ Apoc scheduled for next Monday (the 15th) at 9pm EST.
See the forum "Town Crier" section for more details.

News Archives

The World of Dark Castle

There are four main continents in Dark Castle - Sorpigal, Diamond Isle, Kyu Shi'i Kaze, and Occoran.

Each continent has a capital city which most of the beings call home. However, there are fierce battles that take place amongst the inhabitants of the continents, each one vying for more territory and power. Be wary, for occasionally travelers have become unintended victims of these turf wars.


Sorpigal  is the main continent of the world of Dark Castle. The inhabitants of this land are as varied as patterns on a butterfly's wings. Most of the trade for the world is done in the main town of Sorpigal - it is here that most adventurers start to make a name for themselves.

Diamond Isle  is full of those humans who dreamed of a more simple life for themselves, away from the hustle and bustle of the big city. However, powerful wizards also believed that this area would be good to study and train. When the wizards arrived, the humans fought them off, and have continued to do so as long as they have the volunteers. It is clear that the wizards are much more powerful than the humans, and are winning the war.

Kyu Shi'i Kaze  looks like a dragon, and with good reason. Those who call this place home are some of the strongest and most powerful beings who roam the world. Most will attack and kill any foreigners, without hesitation. They prefer to be left alone and hoard all of their belongings.

Occoran  is an exception to the other continents. The magical powers surrounding this land have run amok, creating giant freaks of nature. There is no safe haven for adventurers who travel to this part of the world, they must rely on their ability to survive without any foreign aid.

Underdark  is the land where the Drow dwell. It lies beneath the surface world and is rarely visited by those outside of the drow race. There are passages from their world touching every one of the continents, though they are heavily guarded against invaders.

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