News

22/Sep/2021
- 50% of the time attributes (str,dex,con,int,wis) will be randomized +1 or -1. Previously it occurred only 33% of the time.
- 31 additional affects on weapons will be randomized.
- randomization of values on objects is more random now instead of a bell curve like it was before.
- identify command will now show (base value +/- change) for all affects and damage dice for weapons.

19/Sep/2021
- Identify now shows type of damage a weapon does.
- Additional telnet IAC GAs (go-aheads) sent during login to speed up login for MUD clients.

16/Sep/2021
- New vote in progress. Type VOTE to see the question.

15/Sep/2021
- Added new optional "all" argument to use with area builders' MPPAUSE mobile
program command. Example: MPPAUSE all . This will cause all mobile
programs for a specific mobile to pause for that duration in seconds.
- Fixed bug with daypass affecting wrong zone.
- Fixed crash bug that was affecting port 6666.

News Archives

Dark Castle's Official Privacy Policy

We will not give out any information to anybody other than ourselves, unless it's really funny.



About Us | Main | Privacy Policy | Contact Us | ©1992-2020 Dark Castle
This page is best viewed at resolutions of 1024X780 or higher with anything other than IE.