News

08/May/2022
- Increased natural SD for mage/druid/cleric. Increased damage for most offensive spells for
mage/druid/cleric.

29/Mar/2022
- ki punch damage increased to 500-700, ki cost lowered to 12, chance to succeed (not be dodged) increased

22/Jan/2022
- decreased failure cooldown on crazed assault and blood fury to 1
- fixed bug where consecrate and desecrate were not damaging NPCs with level over 101
- fixed bug with how max players is calculated for who or count commands

01/Dec/2021
- New system for choosing race, class and attributes added for new players.

News Archives

The Classes of Dark Castle

Classes on Dark Castle are broken down into the fighting styles of Melee, Casting, Hybrid, and Ki

Melee classes mainly use weapons to kill their enemies. The Melee classes include the Warrior, Barbarian, and Thief.

Casting classes use magical means for offense and defense. As such, Mages, Clerics, and Druids have a big pool of mana with which to ward off their foes.

Hybrid classes use both physical and magical abilities to stand their ground in a fight. While each pillar is not as strong as their respective counterparts, the sum of both gives the Paladin, Anti-Paladin, and Ranger classes the ability to obliterate all opponents.

Ki classes channel their mental focus in order to enhance their physical dexterity. The Monk uses his Ki to turn his fists and feet into deadly weapons while the Bard uses Ki to aid in his singing and instrument playing, piercing the air with deadly sonic waves.



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