- Increased natural SD for mage/druid/cleric. Increased damage for most offensive spells for
- ki punch damage increased to 500-700, ki cost lowered to 12, chance to succeed (not be dodged) increased
- decreased failure cooldown on crazed assault and blood fury to 1
- fixed bug where consecrate and desecrate were not damaging NPCs with level over 101
- fixed bug with how max players is calculated for who or count commands
- New system for choosing race, class and attributes added for new players.