News

20/Aug/2014
- Decreased lag to 1 round of combat if hitall skill fails.
- Hitall skill no longer makes you sit when you fail.
- Removed lag on locate object and identify spells.
- Randomized wands no longer have a random spell. Now only cost and total charges are randomized.
- Reciting a scroll of identify will no longer target equipped objects.

26/Jul/2014
- Fixed clan code so imms can't make a clan with an invalid number

15/Jul/2014
- Made changes to leaderboard and clan list to write port specific files for use on the website
- Desecrate spell should work now.

08/Jul/2014
- Although we are not accepting donations for the 6969 port, traditional donations to
this port will be honored with a double plat bonus!
(Meaning, you will receive 2 platinum for every 1 cent of donation.) :)

News Archives

More Information About Mages on Dark Castle

Mages on Dark Castle are spellcasters and magic
users of potentially limitless power.  They live,
and occasionally die, by their incantations.
Most of their time is spent in intense study, and
therefore, mages tend to be fairly weak and frail.
 
Due to their lack of allegiance to any of the
pantheonn of deities, they possess little healing
power.  Without magical augmentation, a mage has
the least number of attacks of any of the other
classes.  As compensation for these fairly
significant restrictions, mages have at their
disposal an arsenal of spells unmatched by any
others.
 
Be they a powerful and commanding WARMAGE
or mysterious and lethal SPELLBINDER, mages
are among the greatest forces throughout the
realms.
 
Minimum Attribute Requirements:  15 Int 
 
Mages have the following ABILITY GROUPS and ABILITIES:
 
Abjuration (WIS, CON)         |  Invocation (DEX, WIS)
Armor             - Level 7   |  Ventriloquate       - Level 2
Fear              - Level 15  |  Invisibility        - Level 5
Shield            - Level 21  |  Refresh             - Level 9
Dispel Minor      - Level 25  |  Chill Touch         - Level 20
Focused Repelance - Level 30  |  Soul Drain          - Level 22
Resist Magic      - Level 31  |  Mass Invisibility   - Level 26
Dispel Magic      - Level 35  |  Teleport            - Level 38
Resist Fire       - Level 36  |  Word of Recall      - Level 42
Stoneskin         - Level 39  |  
 
Conjuration (STR, CON)        |  Divination (INT, WIS)
Continual Light   - Level 8   |  Detect Magic        - Level 3
Call Familiar     - Level 18  |  Detect Invisibility - Level 4
Dismiss Familiar  - Level 18  |  Infravision         - Level 11
Portal            - Level 28  |  Identify            - Level 16
Meteor Swarm      - Level 40  |  Locate Object       - Level 17
Create Golem      - Level 43  |  True Sight          - Level 34
Release Golem     - Level 43  |  Wizard Eye          - Level 37
Mend Golem        - Level 44  |  Spellcraft          - Quest 50
 
Evocation (INT, STR)          |  Enchantment (INT, DEX)
Magic Missile     - Level 1   |  Clarity             - Level 2
Burning Hands     - Level 6   |  Fly                 - Level 12
Lightning Bolt    - Level 10  |  Strength            - Level 13
Firestorm         - Level 27  |  Piercing            - Level 30
Fireball          - Level 29  |  Bludgeoning         - Level 30
Hellstream        - Level 45  |  Haste               - Level 33
Fireshield        - Level 47  |  Paralyze            - Level 48
Solar Gate        - Level 49  |  
 
See help NEWBIE MAGE for more detailed information about
playing this class.


Classes of Dark Castle
Mages, Rangers, Thieves, Monks, Barbarians, Paladins,
Warriors, Druids, Clerics, Anti-Paladins, Bards



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