News

27/Oct/2021
Copies of characters, with the originals unaltered, can be copied once from port 6666 to 6969 under these rules:
1. Up to only 2 characters at most that have run from same IP on port 6666 can be transferred.
2. No vault contents, golems, consignments, inventory or godload objects can be transferred.
3. Only equipped items can be transferred but not equipped containers filled with items.
4. No gold can be transferred.
5. Only up to 5000 platinum can be transferred to allow them to buy roughly 1 piece of GL on port 6969.
6. No XP or quest points can be transferred.
7. No quest equipment can be transferred.
8. Only 50% of HP or mana past 1000 or 50% of movement past 500 can be transferred. So if they have 3000 hp, it's 1000+(2000/2)=2000 hp kept.
Maximum HP or mana that can be transferred is 3000.
Maximum movement that can be transferred is 1000.
Limit of 100 KI can be transferred.
To start the process send a tell to Julian on port 6666 or 6969, if I don't respond to you on 6666, and I'll start.

24/Oct/2021
- Private sales through consignment vendor will cost 500k. This will keep people from using the consignment as their personal vault.
- gtell history added.
- tell/ask/reply/whisper all record history under tell history now.
- Price is now mentioned when an item is sold through the consignment vendor.
- Ghaerad, Sword of Legends will no longer talk to sleeping people or while its master is linkdead.
- There's a new toggle called nodupekeys. When enabled and you attempt to put a duplicate key on a keyring, it will be inhibited.
- Two of the same item that are flagged UNIQUE can't be put into a container on the ground or in inventory.

22/Oct/2021
- Everyone in a room can now hear a bard singing. If this bother you, toggle bard-songs.

21/Oct/2021
- The General Store in Sorpigal sells keyrings now. Thanks to Vaal for the idea
and contributing some of the code that made this possible.
- Fixed bug where repair shops would not repair keyrings.
- Removed artificial reconnect lag.
- Fixed bug where keyrings were able to be vaulted when they contained keys which caused keys to disappear.

News Archives

More Information About Monks on Dark Castle

Monks are ascetic wanderers and expert martial
artists.  They have withdrawn from traditional
life to find peace and harmony from within.
 
Though they can wield some weapons, monks are much
more inclined to use their lethal kicks and
punches in combat, particularly at higher levels
of skill.
 
Capable of tremendous offensive and spiritual
feats, monks are also an exceedly well rounded
defensive class.  Their defensive prowess however
extends much more from their speed and uncanny
reactions than the wearing of excessively heavy
armors. 
 
Monks are one of the few classes which can harness
the power of mystical KI energy.
 
The monk's quiet life of meditation, strict
training, and tremendous internal focus often
surface through the physical rigours of a
SENSEI or the quiet mysticism of a
SPIRITUALIST.
 
Minimum Attribute Requirements:  14 Con, 14 Wis 
 
Monks have the following ABILITY GROUPS and ABILITIES:
 
- Tiger Style (STR, DEX)  |  - Monkey Style (WIS, DEX)
Kick          - Level 1   |  Dodge           - Level 2
Ki Punch      - Level 15  |  Redirect        - Level 3
Ki Speed      - Level 27  |  Trip            - Level 5
Whipping      - Level 30  |  Martial Defense - Level 10
Hand to Hand  - Level 30  |  Rescue          - Level 12
Ki Agility    - Level 31  |  Dual Wield      - Level 20
Counter Strike- Level 55  |
 
- Crane Style (CON, WIS)  |  - Dragon Style (INT, CON)
Ki Purify     - Level 8   |  Stun            - Level 33
Eagleclaw     - Level 17  |  Ki Storm        - Level 35
Ki Sense      - Level 21  |  Quiver          - Level 40
Ki Stance     - Level 24  |  Ki Blast        - Level 45
Blindfighting - Level 38  |  Ki Disrupt      - Level 47
Meditation    - Quest 50  |
Ki Transfer   - Level 51  |
 
See help NEWBIE MONK for more detailed information about
playing this class.


Classes of Dark Castle
Mages, Rangers, Thieves, Monks, Barbarians, Paladins,
Warriors, Druids, Clerics, Anti-Paladins, Bards



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