News

27/Oct/2021
Copies of characters, with the originals unaltered, can be copied once from port 6666 to 6969 under these rules:
1. Up to only 2 characters at most that have run from same IP on port 6666 can be transferred.
2. No vault contents, golems, consignments, inventory or godload objects can be transferred.
3. Only equipped items can be transferred but not equipped containers filled with items.
4. No gold can be transferred.
5. Only up to 5000 platinum can be transferred to allow them to buy roughly 1 piece of GL on port 6969.
6. No XP or quest points can be transferred.
7. No quest equipment can be transferred.
8. Only 50% of HP or mana past 1000 or 50% of movement past 500 can be transferred. So if they have 3000 hp, it's 1000+(2000/2)=2000 hp kept.
Maximum HP or mana that can be transferred is 3000.
Maximum movement that can be transferred is 1000.
Limit of 100 KI can be transferred.
To start the process send a tell to Julian on port 6666 or 6969, if I don't respond to you on 6666, and I'll start.

24/Oct/2021
- Private sales through consignment vendor will cost 500k. This will keep people from using the consignment as their personal vault.
- gtell history added.
- tell/ask/reply/whisper all record history under tell history now.
- Price is now mentioned when an item is sold through the consignment vendor.
- Ghaerad, Sword of Legends will no longer talk to sleeping people or while its master is linkdead.
- There's a new toggle called nodupekeys. When enabled and you attempt to put a duplicate key on a keyring, it will be inhibited.
- Two of the same item that are flagged UNIQUE can't be put into a container on the ground or in inventory.

22/Oct/2021
- Everyone in a room can now hear a bard singing. If this bother you, toggle bard-songs.

21/Oct/2021
- The General Store in Sorpigal sells keyrings now. Thanks to Vaal for the idea
and contributing some of the code that made this possible.
- Fixed bug where repair shops would not repair keyrings.
- Removed artificial reconnect lag.
- Fixed bug where keyrings were able to be vaulted when they contained keys which caused keys to disappear.

News Archives

More Information About Druids on Dark Castle

By living in tune with nature, druids are able to
call upon the elements to help protect them from
those who do them harm.  While they may seem weak
in hand-to-hand combat, druids can actually be
quite formidable opponents.
 
Specializing in a host of magical abilities that
harness the forces of nature, Druids can perform
feats of power such as:
calling forth a storm of lightning to slay their
foes, debilitating the health of an opponent, or
even summoning a being from the elemental planes
to do their bidding!
 
Druids are known to dedicate themselves to a
variety of natural talents, including a dedicated
and powerful ELEMENTALIST or even to the
mysterious powers of a SHAPESHIFTER.
 
Minimum Attribute Requirements:  14 Wis, 14 Int 
 
- Malediction (WIS, CON)    |  - Natural (WIS, DEX)
Attrition       - Level 6   |  Eyes of the Owl     - Level 2
Weaken          - Level 11  |  Nature's Lore       - Level 7
Poison          - Level 21  |  Create Water        - Level 8
Debility        - Level 27  |  Create Food         - Level 8
Entangle        - Level 29  |  Sense Life          - Level 10 
Curse           - Level 34  |  Call Familiar       - Level 25
Blindness       - Level 42  |  Dismiss Familiar    - Level 26
                            |  Lighted Path        - Level 33
                            |  Forage              - Level 43
                            |  Forest Meld         - Level 46
 
- Prevention (STR, CON)     |  - Elemental (INT, CON)
Shield Block    - Level  5  |  Water Breathing     - Level 17
Resist Cold     - Level 13  |  Stoneshield         - Level 20
Camouflage      - Level 14  |  Control Weather     - Level 36
Resist Acid     - Level 18  |  Earthquake          - Level 40
Resist Energy   - Level 30  |  Lightning Shield    - Level 41
Barkskin        - Level 37  |  Spiritwalk          - Level 43
Iron Roots      - Level 38  |  Greater Stoneshield - Level 47
Resist Fire     - Level 39  |  Conjure Elemental   - Quest 50
Stoneskin       - Level 44  |  Release Elemental   - Quest 50
Summon          - Level 49  |  Brew Potion         - Level 55
 
- Medicinal (WIS, INT)      |  - Retribution (DEX, STR)
Cure Light      - Level 3   |  Blue Bird           - Level 1
Cure Serious    - Level 12  |  Drown               - Level 28
Oaken Fortitude - Level 15  |  Whipping            - Level 30
Staunchblood    - Level 22  |  Crushing            - Level 30
Cure Critical   - Level 23  |  Bludgeoning         - Level 30
Rapid Mend      - Level 31  |  Sun Ray             - Level 35
Herb Lore       - Level 32  |  Call Lightning      - Level 35
Power Heal      - Level 45  |  Colour Spray        - Level 48
.                           |  Icestorm            - Level 51
 
See help NEWBIE DRUID for more detailed information about
playing this class.


Classes of Dark Castle
Mages, Rangers, Thieves, Monks, Barbarians, Paladins,
Warriors, Druids, Clerics, Anti-Paladins, Bards



About Us | Main | Privacy Policy | Contact Us | ©1992-2020 Dark Castle
This page is best viewed at resolutions of 1024X780 or higher with anything other than IE.