News

27/Oct/2021
Copies of characters, with the originals unaltered, can be copied once from port 6666 to 6969 under these rules:
1. Up to only 2 characters at most that have run from same IP on port 6666 can be transferred.
2. No vault contents, golems, consignments, inventory or godload objects can be transferred.
3. Only equipped items can be transferred but not equipped containers filled with items.
4. No gold can be transferred.
5. Only up to 5000 platinum can be transferred to allow them to buy roughly 1 piece of GL on port 6969.
6. No XP or quest points can be transferred.
7. No quest equipment can be transferred.
8. Only 50% of HP or mana past 1000 or 50% of movement past 500 can be transferred. So if they have 3000 hp, it's 1000+(2000/2)=2000 hp kept.
Maximum HP or mana that can be transferred is 3000.
Maximum movement that can be transferred is 1000.
Limit of 100 KI can be transferred.
To start the process send a tell to Julian on port 6666 or 6969, if I don't respond to you on 6666, and I'll start.

24/Oct/2021
- Private sales through consignment vendor will cost 500k. This will keep people from using the consignment as their personal vault.
- gtell history added.
- tell/ask/reply/whisper all record history under tell history now.
- Price is now mentioned when an item is sold through the consignment vendor.
- Ghaerad, Sword of Legends will no longer talk to sleeping people or while its master is linkdead.
- There's a new toggle called nodupekeys. When enabled and you attempt to put a duplicate key on a keyring, it will be inhibited.
- Two of the same item that are flagged UNIQUE can't be put into a container on the ground or in inventory.

22/Oct/2021
- Everyone in a room can now hear a bard singing. If this bother you, toggle bard-songs.

21/Oct/2021
- The General Store in Sorpigal sells keyrings now. Thanks to Vaal for the idea
and contributing some of the code that made this possible.
- Fixed bug where repair shops would not repair keyrings.
- Removed artificial reconnect lag.
- Fixed bug where keyrings were able to be vaulted when they contained keys which caused keys to disappear.

News Archives

More Information About Clerics on Dark Castle

Clerics are the healers of wounds and maladies.
Their skills are very useful, if not integral, to
everyone. They are bringers of peace and curators
of mind and body.
 
Though they do not fare particularly well in melee
combat and do not possess a tremendous offensive
arsenal, their tremendous healing and defensive
powers make them capable of outlasting opponents
in a fierce battle of attrition.
 
Clerics can be of any alignment as the pantheon of
gods come in all varieties.  Be they
ZEALOT or RITUALIST, good or
evil, devout or deviant, clerics are one of the
most important classes in the realms.
 
Minimum Attribute Requirements:  15 Wis 
 
Clerics have the following ABILITY GROUPS and ABILITIES:
 
- Restoration (WIS, INT)         |  - Divinity (WIS, DEX)
Cure Light           - Level 1   |  Refresh        - Level 7
Cure Serious         - Level 10  |  Bless          - Level 8
Remove Poison        - Level 13  |  Create Water   - Level 9
Remove Blind         - Level 16  |  Create Food    - Level 9
Remove Curse         - Level 19  |  Word of Recall - Level 24
Cure Critical        - Level 20  |  Group Fly      - Level 27
Remove Paralysis     - Level 22  |  Heroes Feast   - Level 31
Heal                 - Level 28  |  Portal         - Level 38
Full Heal            - Level 40  |  Group Recall   - Level 47
.                                |  Commune        - Level 51
 
- Augury (INT, DEX)              |  - Castigation (INT, STR)
Continual Light      - Level 4   |  Cause Light    - Level 2
Know Alignment       - Level 5   |  Cause Serious  - Level 11
Detect Poison        - Level 5   |  Dual Wield     - Level 15
Detect Magic         - Level 6   |  Cause Critical - Level 21
Detect Invisibility  - Level 12  |  Harm           - Level 29
Sense Life           - Level 17  |  Bludgeoning    - Level 30
Locate Object        - Level 23  |  Crushing       - Level 30
True Sight           - Level 39  |  Power Harm     - Level 41
Scribe Scroll        - Level 55  |  Flamestrike    - Level 46
 
- Intercession (WIS, CON)        |  - Theurgy (CON, STR)
Armor                - Level 3   |  Dispel Minor   - Level 14
Sanctuary            - Level 18  |  Animate Dead   - Level 25
Iridescent Aura      - Level 35  |  Dismiss Corpse - Level 26
Protection From Evil - Level 36  |  Dispel Evil    - Level 32
Protection From Good - Level 37  |  Dispel Good    - Level 33
Resist Magic         - Level 43  |  Dispel Magic   - Level 45
Resist Energy        - Level 44  |  Heal Spray     - Level 48
Group Sanctuary      - Level 49  |  
Divine Intervention  - Quest 50  |  
 
See help NEWBIE CLERIC for more detailed information about
playing this class.


Classes of Dark Castle
Mages, Rangers, Thieves, Monks, Barbarians, Paladins,
Warriors, Druids, Clerics, Anti-Paladins, Bards



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