Copies of characters, with the originals unaltered, can be copied once from port 6666 to 6969 under these rules:
1. Up to only 2 characters at most that have run from same IP on port 6666 can be transferred.
2. No vault contents, golems, consignments, inventory or godload objects can be transferred.
3. Only equipped items can be transferred but not equipped containers filled with items.
4. No gold can be transferred.
5. Only up to 5000 platinum can be transferred to allow them to buy roughly 1 piece of GL on port 6969.
6. No XP or quest points can be transferred.
7. No quest equipment can be transferred.
8. Only 50% of HP or mana past 1000 or 50% of movement past 500 can be transferred. So if they have 3000 hp, it's 1000+(2000/2)=2000 hp kept.
Maximum HP or mana that can be transferred is 3000.
Maximum movement that can be transferred is 1000.
Limit of 100 KI can be transferred.
To start the process send a tell to Julian on port 6666 or 6969, if I don't respond to you on 6666, and I'll start.

- Private sales through consignment vendor will cost 500k. This will keep people from using the consignment as their personal vault.
- gtell history added.
- tell/ask/reply/whisper all record history under tell history now.
- Price is now mentioned when an item is sold through the consignment vendor.
- Ghaerad, Sword of Legends will no longer talk to sleeping people or while its master is linkdead.
- There's a new toggle called nodupekeys. When enabled and you attempt to put a duplicate key on a keyring, it will be inhibited.
- Two of the same item that are flagged UNIQUE can't be put into a container on the ground or in inventory.

- Everyone in a room can now hear a bard singing. If this bother you, toggle bard-songs.

- The General Store in Sorpigal sells keyrings now. Thanks to Vaal for the idea
and contributing some of the code that made this possible.
- Fixed bug where repair shops would not repair keyrings.
- Removed artificial reconnect lag.
- Fixed bug where keyrings were able to be vaulted when they contained keys which caused keys to disappear.

News Archives

More Information About Antipaladins on Dark Castle

While the name suggests that this class is a
fallen paladin, or one which takes up conflict
with the holy breed--nothing could be farther from
the truth.  The name is a misnomer;
"Anti-Paladins" are treacherous scoundrels who are
practiced in the ways of combat,
stealth, wizardry, and even some black clerical
arts to further their own ends.
Anti-Paladins are jacks-of-all-trades, much like
Rangers, yet those of the forest ilk tend to
prefer living comrades...
Whether insidious CULTIST or sinister
REAVER, Anti-Paladins are pariahs that
are both loathed and feared throughout the realms.
Children of the darkness, Anti-Paladins grow
weaker as they veer from the path of the service
of evil.  It is also rumored that such dark
warriors have an innate ability to ward off the
approach of their evil brethren.
Only humans, orcs, or dwarves may be come an
Minimum Attribute Requirements:  14 Dex, 14 Int 
- Treachery (DEX, INT)          |  - Desecration (INT, CON)
Sneak               - Level 3   |  Detect Good          - Level 8
Invisibility        - Level 13  |  Poison               - Level 27
Backstab            - Level 15  |  Visage of Hate       - Level 31
Hide                - Level 17  |  Fear                 - Level 37
Trip                - Level 19  |  Dispel Good          - Level 38
Dodge               - Level 23  |  Unholy Aegis         - Level 44
Blindfighting       - Level 32  |  Protection From Good - Level 45
Globe of Darkness   - Level 33  |  Desecrate            - Level 55 
- Necromancy (CON, WIS)         |  - Combat (STR, DEX)
Harmtouch           - Level 1   |  Kick                 - Level 2
Vampiric Touch      - Level 25  |  Shield Block         - Level 5
Animate Dead        - Level 28  |  Dual Wield           - Level 10
Dismiss Corpse      - Level 29  |  Double               - Level 22
Beacon              - Level 35  |  Piercing             - Level 30
Curse               - Level 41  |  Slashing             - Level 30
Life Leech          - Level 42  |  Bludgeoning          - Level 30
Vampiric Aura       - Quest 50  |  Crushing             - Level 30
- Thaumaturgy (INT, STR)        |  
Infravision         - Level 7   |  
Shocking Grasp      - Level 11  |  
Detect Invisibility - Level 12  |  
Chill Touch         - Level 20  |  
Acid Shield         - Level 40  |  
Resist Acid         - Level 46  |  
Acid Blast          - Level 48  |  
Villainy            - Level 51  |
See help NEWBIE ANTI for more detailed information about
playing this class.

Classes of Dark Castle
Mages, Rangers, Thieves, Monks, Barbarians, Paladins,
Warriors, Druids, Clerics, Anti-Paladins, Bards

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