Copies of characters, with the originals unaltered, can be copied once from port 6666 to 6969 under these rules:
1. Up to only 2 characters at most that have run from same IP on port 6666 can be transferred.
2. No vault contents, golems, consignments, inventory or godload objects can be transferred.
3. Only equipped items can be transferred but not equipped containers filled with items.
4. No gold can be transferred.
5. Only up to 5000 platinum can be transferred to allow them to buy roughly 1 piece of GL on port 6969.
6. No XP or quest points can be transferred.
7. No quest equipment can be transferred.
8. Only 50% of HP or mana past 1000 or 50% of movement past 500 can be transferred. So if they have 3000 hp, it's 1000+(2000/2)=2000 hp kept.
Maximum HP or mana that can be transferred is 3000.
Maximum movement that can be transferred is 1000.
Limit of 100 KI can be transferred.
To start the process send a tell to Julian on port 6666 or 6969, if I don't respond to you on 6666, and I'll start.

- Private sales through consignment vendor will cost 500k. This will keep people from using the consignment as their personal vault.
- gtell history added.
- tell/ask/reply/whisper all record history under tell history now.
- Price is now mentioned when an item is sold through the consignment vendor.
- Ghaerad, Sword of Legends will no longer talk to sleeping people or while its master is linkdead.
- There's a new toggle called nodupekeys. When enabled and you attempt to put a duplicate key on a keyring, it will be inhibited.
- Two of the same item that are flagged UNIQUE can't be put into a container on the ground or in inventory.

- Everyone in a room can now hear a bard singing. If this bother you, toggle bard-songs.

- The General Store in Sorpigal sells keyrings now. Thanks to Vaal for the idea
and contributing some of the code that made this possible.
- Fixed bug where repair shops would not repair keyrings.
- Removed artificial reconnect lag.
- Fixed bug where keyrings were able to be vaulted when they contained keys which caused keys to disappear.

News Archives

More Information About Warriors on Dark Castle

The warrior class encompasses those individuals
who make their way through life via the skill of
their arms.  Stronger and more resilient than many
other classes, warriors possess no magic and
instead rely on main force, intelligent tactics,
and sound strategy.
Warriors have a formidable host of offensive
capabilities, but their true expertise shines in
the areas of sound defensive and strategic
principles of battle.
Be they a well-trained and disciplined
LEGIONNAIRE or a highly experienced and
seasoned GLADIATOR, combating a warrior
should never be taken lightly.
Minimum Attribute Requirements:  15 Str 

Warriors have the following ABILITY GROUPS and ABILITIES:
- Strategy (DEX, INT)      |  - Offensive (STR, DEX)
Redirect       - Level 4   |  Kick        - Level 1
Rescue         - Level 5   |  Bash        - Level 2
Disarm         - Level 10  |  Double      - Level 7
Retreat        - Level 17  |  Headbutt    - Level 12
Dual Wield     - Level 28  |  Triple      - Level 23
Tactics        - Level 31  |  Hitall      - Level 25
Stun           - Level 35  |  Deathstroke - Level 39
Combat Mastery - Quest 50  |  Skewer      - Level 45
Onslaught      - Level 51  |
Triage         - Level 55  |
- Defensive (STR, CON)     |  - Weapons (CON, WIS)
Shield Block   - Level 15  |  Piercing    - Level 30
Frenzy         - Level 18  |  Slashing    - Level 30
Parry          - Level 20  |  Whipping    - Level 30
Enhanced Regen - Level 22  |  Crushing    - Level 30
Blindfighting  - Level 21  |  Bludgeoning - Level 30
Guard          - Level 37  |  Archery     - Level 32
Riposte        - Level 40  |  Two Handers - Level 42
Blade Shield   - Level 47  |  Stinging    - Level 43
See help NEWBIE WARRIOR for more detailed information about
playing this class.

Classes of Dark Castle
Mages, Rangers, Thieves, Monks, Barbarians, Paladins,
Warriors, Druids, Clerics, Anti-Paladins, Bards

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