- Increased natural SD for mage/druid/cleric. Increased damage for most offensive spells for

- ki punch damage increased to 500-700, ki cost lowered to 12, chance to succeed (not be dodged) increased

- decreased failure cooldown on crazed assault and blood fury to 1
- fixed bug where consecrate and desecrate were not damaging NPCs with level over 101
- fixed bug with how max players is calculated for who or count commands

- New system for choosing race, class and attributes added for new players.

News Archives

More Information About Dwarves on Dark Castle

Dwarves are a shorter, stockier cousin of Humankind -- with a much
more solid physiology.  On average, Dwarves stand about four feet
tall, with thick arms and legs, and wide backs.  Many Dwarves prefer
to live in rocky terrain: badlands, hills, and mountains -- as they
believe they draw their strength from the earth, as well as from their
Dwarves are a hardy lot: strong and healthy.  They also possess
a wiser mind, but typically do not breed analytical types. In
addition, they have a heightened resistance to acid and poison,
but are weaker against fire and cold.
   Minimum Requirements: 10 Con, 10 Wis
     Maximum Attributes: 27 Str, 22 Dex, 28 Con, 22 Int, 26 Wis
Race Creation Modifiers: +2 Str, -2 Dex, +1 Con, -2 Int, +1 Wis
                         +1 Melee Mitigation
           Height Range: 48 to 65
           Weight Range: 85 to 124
Innate Ability: Repair
Note: Dwarves are one of only 3 races that can be Paladins or Anti-Paladins.

Races of Dark Castle Denizens
Humans, Elves, Dwarves, Hobbits, Pixies, Gnomes, Ogres, Orcs, Trolls

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