- Increased natural SD for mage/druid/cleric. Increased damage for most offensive spells for

- ki punch damage increased to 500-700, ki cost lowered to 12, chance to succeed (not be dodged) increased

- decreased failure cooldown on crazed assault and blood fury to 1
- fixed bug where consecrate and desecrate were not damaging NPCs with level over 101
- fixed bug with how max players is calculated for who or count commands

- New system for choosing race, class and attributes added for new players.

News Archives

More Information About Ogres on Dark Castle

In the strictest sense, Ogres are not the mindless, evil brutes that
legend and lore have made them to be.  Largest of the adventuring races,
Ogres have a well established sense of society and family and are of
a variety of good, evil, or neutral dispositions.
Their extraordinary size and thicker than average skulls have rendered
them, overall, less intelligent and dextrous than many other races,
but they do possess the ability to wield magic.  Ogre Magi have been
noted throughout history as successfully combining might and magic in
lethal concert.
Ogres possess awesome strength and constitution, yet are weaker 
of mind and slow-moving. In addition, they have a heightened
resistance to fire and cold, but are weaker against energy and
Minimum Requirements: 12 Str
Maximum Attributes:      30 Str, 23 Dex, 27 Con, 22 Int, 23 Wis
Race Creation Modifiers: +3 Str, -2 Dex, +1 Con, -2 Int
                         +2 Melee Mitigation
           Height Range: 103 to 120
           Weight Range: 236 to 275
Innate Ability: Powerwield
Note: Ogres may not become thieves.

Races of Dark Castle Denizens
Humans, Elves, Dwarves, Hobbits, Pixies, Gnomes, Ogres, Orcs, Trolls

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