- Linode gave us free bandwidth and disk space upgrade.

- Decreased lag to 1 round of combat if hitall skill fails.
- Hitall skill no longer makes you sit when you fail.
- Removed lag on locate object and identify spells.
- Randomized wands no longer have a random spell. Now only cost and total charges are randomized.
- Reciting a scroll of identify will no longer target equipped objects.

- Fixed clan code so imms can't make a clan with an invalid number

- Made changes to leaderboard and clan list to write port specific files for use on the website
- Desecrate spell should work now.

News Archives

More Information About Ogres on Dark Castle

In the strictest sense, Ogres are not the mindless, evil brutes that
legend and lore have made them to be.  Largest of the adventuring races,
Ogres have a well established sense of society and family and are of
a variety of good, evil, or neutral dispositions.
Their extraordinary size and thicker than average skulls have rendered
them, overall, less intelligent and dextrous than many other races,
but they do possess the ability to wield magic.  Ogre Magi have been
noted throughout history as successfully combining might and magic in
lethal concert.
Ogres possess awesome strength and constitution, yet are weaker 
of mind and slow-moving. In addition, they have a heightened
resistance to fire and cold, but are weaker against energy and
Minimum Requirements: 12 Str
Maximum Attributes: 30 Str, 23 Dex, 27 Con, 22 Int, 23 Wis
Race Creation Modifiers: +3 Str, -2 Dex, +1 Con, -2 Int
                         +2 Melee Mitigation
           Height Range: 103 to 120
           Weight Range: 236 to 275
Innate Ability: Powerwield
Note: Ogres may not become thieves.

Races of Dark Castle Denizens
Humans, Elves, Dwarves, Hobbits, Pixies, Gnomes, Ogres, Orcs, Trolls

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