- Increased natural SD for mage/druid/cleric. Increased damage for most offensive spells for

- ki punch damage increased to 500-700, ki cost lowered to 12, chance to succeed (not be dodged) increased

- decreased failure cooldown on crazed assault and blood fury to 1
- fixed bug where consecrate and desecrate were not damaging NPCs with level over 101
- fixed bug with how max players is calculated for who or count commands

- New system for choosing race, class and attributes added for new players.

News Archives

More Information About Orcs on Dark Castle

Orcs are the perverted form of the elven race, and as such are
their statistical opposites. Orcs are imbued with a strength over-
shadowed only by that of giants and trolls, and a stupidity and
carelessness which usually gets them out-bested by all but these same
races in non-physical confrontations.
Orcs are known to be extremely strong and robust creatures. They
gravitate towards the dark side, commonly resulting in their unlawful
choices of profession. In addition, they have a heightened resistance
to fire and cold, but are weaker against energy and magic.

   Minimum Requirements: 10 Str, 10 Con
     Maximum Attributes: 27 Str, 25 Dex, 26 Con, 24 Int, 23 Wis
Race Creation Modifiers: +1 Str, +1 Con, -2 Wis
                         +1 Melee Mitigation
           Height Range: 79 to 96
           Weight Range: 186 to 225
Innate Ability: Bloodlust

Races of Dark Castle Denizens
Humans, Elves, Dwarves, Hobbits, Pixies, Gnomes, Ogres, Orcs, Trolls

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